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HTML5小游戏源码是指使用HTML5技术开发的小型游戏源代码。这类游戏通常具有简单的玩法和较低的开发难度,适合初学者学习和实践。HTML5小游戏源码可以包括游戏逻辑、图形界面、音效等元素,开发者可以通过修改源码来创建自己的小游戏。

<!DOCTYPE html><html lang="zh"><head>    <meta charset="UTF8">    <title>打砖块游戏</title>    <style>        canvas {            border: 1px solid black;        }    </style></head><body>    <canvas id="gameCanvas" width="480" height="320"></canvas>    <script>        var canvas = document.getElementById("gameCanvas");        var ctx = canvas.getContext("2d");        var ballRadius = 10;        var x = canvas.width / 2;        var y = canvas.height  30;        var dx = 2;        var dy = 2;        var paddleHeight = 10;        var paddleWidth = 75;        var paddleX = (canvas.width  paddleWidth) / 2;        var rightPressed = false;        var leftPressed = false;        var brickRowCount = 3;        var brickColumnCount = 5;        var brickWidth = 75;        var brickHeight = 20;        var brickPadding = 10;        var brickOffsetTop = 30;        var brickOffsetLeft = 30;        var bricks = [];        for (var c = 0; c < brickColumnCount; c++) {            bricks[c] = [];            for (var r = 0; r < brickRowCount; r++) {                bricks[c][r] = { x: 0, y: 0, status: 1 };            }        }        document.addEventListener("keydown", keyDownHandler, false);        document.addEventListener("keyup", keyUpHandler, false);        document.addEventListener("mousemove", mouseMoveHandler, false);        function keyDownHandler(e) {            if (e.key == "Right" || e.key == "ArrowRight") {                rightPressed = true;            } else if (e.key == "Left" || e.key == "ArrowLeft") {                leftPressed = true;            }        }        function keyUpHandler(e) {            if (e.key == "Right" || e.key == "ArrowRight") {                rightPressed = false;            } else if (e.key == "Left" || e.key == "ArrowLeft") {                leftPressed = false;            }        }        function mouseMoveHandler(e) {            var relativeX = e.clientX  canvas.offsetLeft;            if (relativeX > 0 && relativeX < canvas.width) {                paddleX = relativeX  paddleWidth / 2;            }        }        function drawBall() {            ctx.beginPath();            ctx.arc(x, y, ballRadius, 0, Math.PI * 2);            ctx.fillStyle = "#0095DD";            ctx.fill();            ctx.closePath();        }        function drawPaddle() {            ctx.beginPath();            ctx.rect(paddleX, canvas.height  paddleHeight, paddleWidth, paddleHeight);            ctx.fillStyle = "#0095DD";            ctx.fill();            ctx.closePath();        }        function drawBricks() {            for (var c = 0; c < brickColumnCount; c++) {                for (var r = 0; r < brickRowCount; r++) {                    if (bricks[c][r].status == 1) {                        var brickX = (c * (brickWidth + brickPadding)) + brickOffsetLeft;                        var brickY = (r * (brickHeight + brickPadding)) + brickOffsetTop;                        bricks[c][r].x = brickX;                        bricks[c][r].y = brickY;                        ctx.beginPath();                        ctx.rect(brickX, brickY, brickWidth, brickHeight);                        ctx.fillStyle = "#0095DD";                        ctx.fill();                        ctx.closePath();                    }                }            }        }        function collisionDetection() {            for (var c = 0; c < brickColumnCount; c++) {                for (var r = 0; r < brickRowCount; r++) {                    var b = bricks[c][r];                    if (b.status == 1) {                        if (x > b.x && x < b.x + brickWidth && y > b.y && y < b.y + brickHeight) {                            dy = dy;                            b.status = 0;                        }                    }                }            }        }        function draw() {            ctx.clearRect(0, 0, canvas.width, canvas.height);            drawBricks();            drawBall();            drawPaddle();            collisionDetection();            if (x + dx > canvas.width  ballRadius || x + dx < ballRadius) {                dx = dx;            }            if (y + dy < ballRadius) {                dy = dy;            } else if (y + dy > canvas.height  ballRadius) {                if (x > paddleX && x < paddleX + paddleWidth) {                    dy = dy;                } else {                    alert("游戏结束");                    document.location.reload();                    clearInterval(interval); // Needed for Chrome to end game                }            }            if (rightPressed && paddleX < canvas.width  paddleWidth) {                paddleX += 7;            } else if (leftPressed && paddleX > 0) {                paddleX = 7;            }            x += dx;            y += dy;        }        var interval = setInterval(draw, 10);    </script></body></html>

将以上代码复制到一个名为index.html的文件中,然后用浏览器打开该文件即可运行游戏。

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